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Mechanics

From BDSPedia
This page or section contains undocumented information.
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Berries


Berries are consumable items that can be given to a Pokémon— either directly from the Bag, or being activated automatically upon being held by a Pokémon under specific criteria. They are also used in creating Poffins.

Internally, they are always referred to as Kinomi.

Berry Trees

Berry Trees found in Floaroma Town




All Berry Trees are found in a set location, and will regrow over time.

       {
           "Index": 2, (Berry Index)
           "ID": "T03_SEED_02", (Tree ID)
           "Position": {
               "x": 182.0, (X-Coordinate)
               "y": 5.0, (Y-Coordinate)
               "z": 651.0 (Z-Coordinate)
           },
           "AreaID": 493,(Area ID)
           "ZoneID": 438, (Zone ID)
           "ItemNo": 149, (Item ID)
           "SeedNum": 2, (Unknown)
           "GroupId": 37, (Unknown)
           "DesignationIndex": 605, (Unknown)
           "SeedStartFlag": 572, (Unknown)
           "TownMapPosition": { 
               "x": 6.0, (X-Coordinate when viewed on the Town Map)
               "y": 17.0 (Y-Coordinate when viewed on the Town Map)
           }

In-Game Trades

LocalKoukanData in masterdatas, theres multiple for each language

       {
           "target": 66,
           "name_label": "95-TRADE_OYA_00",
           "trainerid": 25643,
           "monsno": 63,
           "nickname_label": "95-TRADE_POKE_00",
           "level": 9,
           "seikaku": 17,
           "tokusei": 0,
           "itemno": 155,
           "rand": 142,
           "sex": 0,
           "language": 1,
           "waza": [
               100,
               0,
               0,
               0
           ]
       },

Pickup

Monohiroi in masterdatas, theres multiple for each language

       {
           "ID": 17,
           "Ratios": [
               35,
               0,
               0,
               0,
               0,
               0,
               0,
               0,
               0,
               0
           ]
       },

Pickup

ShopTable in masterdatas, theres multiple types of shops, each should be a subheader. has pal park, outfits, etc.

TrainerTable

masterdatas has trainer types at the top, so much data.

ZenmetuZone

masterdatas, i think when u wipe out since it links to Pokémon centers?

Calendar Encounter Table

CalenderEncTable in gamesettings, changing the encounters/hatch times/weather on a per-day

WaterSettings

gamesettings

Great Marsh

\romfs\data\StreamingAssets\AssetAssistant\Pml\personal_masterdatas\AddPersonalTable flee rates for great marsh

ItemTable

\romfs\data\StreamingAssets\AssetAssistant\Pml\personal_masterdatas\AddPersonalTable item info

PedestalTable

\romfs\data\StreamingAssets\AssetAssistant\Pml\personal_masterdatas\ItemTable pedestal info

SealTable

\romfs\data\StreamingAssets\AssetAssistant\Pml\personal_masterdatas\SealTable sealtable

EggMove Waza Table

\romfs\data\StreamingAssets\AssetAssistant\Pml\personal_masterdatas\TamagoWazaTable eggmoves

gu shop

\romfs\data\StreamingAssets\AssetAssistant\Pml\personal_masterdatas\Ugfathershoptable gu shops

WazeOboeTable

move list for mons

WazaTable

move info